Factions Overview

Ideology axes, primary relationships, faction list, and visualization.

Ideological axes

Factions can be positioned along three spectra:

  • Resonance: Suppress, Endure, Interpret, Provoke, Release
  • Authority: Institutional, Procedural, Cultural, Personal
  • Memory/History: Preserve, Regulate, Experience, Erase

Primary faction relationships

Matrix shows the relationship from the row faction toward the column faction.

Faction The Concord of Measured Silence The Griefbound Communion The Luminous Archive The Sunvault Covenant The Unsealers The Vigilant Concord
The Concord of Measured Silence enemy tense ally enemy tense
The Griefbound Communion rival rival enemy tense enemy
The Luminous Archive neutral rival tense enemy tense
The Sunvault Covenant tense enemy tense enemy ally
The Unsealers rival tense enemy enemy enemy
The Vigilant Concord tense enemy tense ally enemy
AllyCooperative, aligned goals
TenseIdeological friction, limited cooperation
RivalActive opposition, competing agendas
EnemyOpen hostility, likely violence
NeutralMinimal interaction or awareness

All factions

Name Type Size
The Bone Root Way Religious Large, but decentralized
The Choir of Glass Religious Small, secretive cells
The Codex Wardens Political Medium; concentrated in institutions
The Concord of Measured Silence Religious Small but influential; scattered enclaves and monasteries
The Dreamtide Chorus Religious Diffuse; culturally embedded rather than centralized
The Echo Hunters Mercenary Small, elite
The Emberbound Clans Large, decentralized
The Flame of Accord Religious Medium to large; structured orders
The Glass Market Syndicates Criminal Large, fragmented
The Griefbound Communion Religious Medium; cult-like cells connected by ritual
The Luminous Archive Religious Large; institutional, cross-state
The Mycelials Large within Myrrun; diffuse elsewhere
The Pale Accord Religious Very small; clandestine
The River Covenant Political Medium; mobile membership
The Spirits Between Religious Widespread, informal
The Stone Verdict Assembly Political Medium; institutional rather than populous
The Stormcall Circles Religious Small but culturally powerful
The Sunvault Covenant Religious Large within Aurex; limited elsewhere
The Unsealers Criminal Small, covert, highly motivated
The Vigilant Concord Political Large within Aurex; minimal presence elsewhere

Ideology — Small multiples

Compare factions across all three axes at once. Hover dots for details.

Resonance
Authority
Memory / History