Codex Fracture Argument-Wolf
Resonant Predator of the Faultlines
A Resonant Beast formed where Codex Fracture instability has crystallized a dispute into a hunting pack. Argument-Wolves run in groups of four to six, each member shaped by a slightly different interpretation of what a wolf should be — so the pack contains contradictions that the pack itself cannot resolve. They hunt travelers along the Codex Fracture and especially around abandoned waystations.
Codex Fracture Argument-Wolf
Difficulty: 13 | Thresholds: 7/14 | HP: 5 | Stress: 3
ATK: 3 | Bite: Melee | 1d10+3 phy
Features
Pack Tactics - Passive: When an Argument-Wolf attacks a target with at least one ally within Very Close range of that target, it has advantage on the attack roll.
Unstable Anatomy - Passive: Each wolf in the pack is built slightly differently. The first time a PC attacks each wolf, the PC has no idea which conventional anatomical weak point to aim for; subsequent attacks against the same wolf in the same scene are normal. PCs with the Druid class, or with a Knowledge specialization in Resonant Beasts, are exempt from this disadvantage.
Bring Down the Loudest - Passive: The pack targets the PC who has been loudest in the scene — most attacks, biggest spell, loudest weapon, most aggressive shouting. The PC carrying a hymn-note (if known to the GM) counts as 'loud' to the pack regardless of behavior. The wolves can hear the resonance.
Contradiction Howl - Action: Mark 1 Stress. One wolf in the pack lets out a howl in which two different wolf-voices overlap. All non-pack creatures within Far range must succeed on a Presence roll (DC 12) or be Frightened until the end of their next turn.