Velthuryn — World Atlas

Explore state borders, world lore, factions, and campaign frames for the Daggerheart RPG system.

Factions of Velthuryn

Explore the political bodies, religious orders, criminal syndicates, and social movements that shape the world.

The Concord of Measured Silence

The Concord of Measured Silence is a restraint-faith devoted to the belief that not all truths are meant to survive, and that silence, when applied deliberately, can be an act …
Primary Religious

The Griefbound Communion

The Griefbound Communion is a resonance-faith founded on the belief that grief is meant to move, not be contained, muted, or resolved. To its adherents, the world’s suffering lingers only …
Primary Religious

The Luminous Archive

The Luminous Archive is a scholastic faith devoted to the belief that reality endures only if it is recorded. To its adherents, memory left unrecorded is vulnerable to distortion by …
Primary Religious

The Sunvault Covenant

The Sunvault Covenant is a dominant institutional faith devoted to the belief that light preserves order by denying what must not endure. To the Covenant, unchecked resonance, uncontrolled memory, and …
Primary Religious

The Unsealers

The Unsealers are a loose network of individuals united by a single conviction: nothing should remain sealed forever. Vaults, bindings, wards, censored histories, suppressed artifacts, these are seen not as …
Primary Criminal

The Vigilant Concord

The Vigilant Concord is Velthuryn’s foremost collective security authority, formed to respond to threats that exceed the capacity of individual states or institutions. Where resonance disasters, Echo Adversaries, or cross-border …
Primary Political

High Clan Vaelor

A ruling High Clan of Velkar Spires whose presiding elder, Vaelor Kesh, holds ritual authority over the Stormpath Duel and insists it proceed exactly as tradition prescribes.
Political

Keepers of the Snow-Vigil

The order that oversees Thirasil's Snow Quiet Vigil, a sacred time of stillness honoring winter spirits and ancestors. Keeper Riah Tellen is among their number in southern Thirasil.
Religious

The Bone Root Way

An ancestral animist tradition that teaches spirits dwell in bone, root, and stone. Ancestors are not gone; they are present, watching, and occasionally intervening. Worship is practical and local, embedded …
Religious

The Boomwrights

Fleaspark Union's guild of forgemasters and skiff-runners spanning Boomcradle and Skyforge Citadel.

The Brightcrawl Gear Market Vendors

The community of vendors operating the Brightcrawl Gear Market, selling gadgets and gear to inventors and festival-goers.

The Brightcrawl Patent Guilds

The guilds of Brightcrawl that govern invention, patents, and the Patent Duel; the disgraced alchemist Grellix Barmuzzle was formerly among their number.
Political

The Brightcrawl Tunnel and Works Crews

The labor crews who maintain Brightcrawl's tunnels and works infrastructure beneath the city.

The Choir of Glass

The Choir of Glass is a minor resonance cult centered on the belief that griefglass exists to be released, not contained. Its adherents claim that resonance trapped in shards, scars, …
Religious

The Codex Excisors

Militant Sect of the Codex Wardens
The Codex Excisors are the militant enforcement arm of the Codex Wardens, sanctioned to act when records cannot simply be argued away. Where the Wardens determine what is admissible, the …
Political

The Codex Wardens

The Codex Wardens are the custodians and enforcers of codified knowledge in Velthuryn. Where law, precedent, and recorded truth intersect, the Wardens stand watch. They do not merely archive information, …
Political

The Cradlekeepers

A cult seated at Mirrorwell Temple in Uled that treats the resonance devastation as scripture, offering only half-truths to investigators. Includes High-Adept Mallelon and an extremist faction under Seer Jora …
Religious

The Dreamtide Chorus

The Dreamtide Chorus is a minor resonance-faith that believes dreams are where the world remembers itself safely. Its adherents hold that resonance, when encountered in waking life, is too sharp …
Religious

The Echo Hunters

The Echo Hunters are professional adversary-slayers who specialize in confronting and neutralizing Echo Adversaries: entities formed from unstable resonance, memory bleed, or fractured narrative pressure. Most Echo Hunters are survivors …
Mercenary

The Emberbound Clans

The Emberbound Clans are not a single people, but a network of oath-bound clans whose authority derives from promises kept across generations. Territory, rank, and legitimacy are defined not by …

The Flame of Accord

The Flame of Accord is a martial faith devoted to Narak-Thur, teaching that balance is maintained not by erasing hardship, but by enduring it with discipline. Fire is sacred because …
Religious

The Glass Market Syndicates

The Glass Market Syndicates are not a single organization but a shifting constellation of smugglers, brokers, cutters, artificers, and fixers involved in the trade of griefglass: legal, illegal, and ambiguously …
Criminal

The Gravenreach Echo Wardens

Gravenreach's wardens who guard the Stone-Reft Galleries beneath Khalgur Forgevault under Warden-Captain Threy Stoneshaft.
Political

The Gravenreach Stone-Voices

Deep-singers of Gravenreach who read resonance in stone, such as Stone-Voice Drun Hammerthrene of the Great Anvil Hall.

The Hollowbound Wardens

The Hollowbound, an overstretched wardenship policing Uled's harbor who seize on newcomers as scapegoats for the vanished cargo. Led locally by Lt. Sareen Wythe from the Hollowbound Garrison.
Political

The Mycelials

The Mycelials are a communal society bound by living fungal networks, spore-speech, and shared biological cycles. They do not conceive of themselves as a ruling body or faction in the …

The Null Psalm

One of three covenants racing to claim, silence, or erase the hymn Vessa Thrin was charting.
Religious

The Pale Accord

The Pale Accord is a secretive esoteric cult that believes identity itself is a flaw: a temporary accumulation of memory, name, and form that traps beings in suffering. To its …
Religious

The Patent Duel Judging Panel

The esteemed arbiters of spectacle, law, and occasional explosions who preside over the Patent Duel; their sudden disappearance sets off the campaign's crisis.
Political

The River Covenant

The River Covenant is a coalition of barge-lords, river-priests, pilots, ferrymasters, and mobile communities who govern movement, trade, and memory-flow along major waterways, especially the Nokhul. Unlike land-bound powers, the …
Political

The Spirits Between

The Spirits Between is not an organized religion, but a personal, place-bound belief practice centered on attentiveness to the unseen presences that inhabit Velthuryn: river minds, storm echoes, forest watchers, …
Religious

The Stone Verdict Assembly

The Stone Verdict Assembly is the highest judicial authority in Gravenreach, charged with interpreting, maintaining, and enforcing stone-law: a legal system bound to precedent, inscription, and resonance-stable judgment. To the …
Political

The Storm-Clans of Velkar

The wind-bound clans of Velkar Spires, who trace lineage through feats of endurance and loyalty and settle feuds through the traditional Stormpath Duel rather than mercy.

The Stormcall Circles

The Stormcall Circles are a sky-bound faith that believes storms are expressions, not events, moments when the world is actively speaking through pressure, wind, and thunder. To Stormcallers, resonance does …
Religious

The Stormsong Monastery Order

The order of monks dwelling in the Stormsong Monastery, led by its Abbot. They hold that the storm listens to every vow, treating survival as judgment and silence as scripture.
Religious

The Uled Smuggler Networks

The smuggling factions bleeding Uled dry through the harbor and reef landings, whose captain Bria "Lockjaw" offers only evasions about the missing crates.
Criminal

The Wind-Readers

Clan ritual authorities of Velkar Spires who interpret the storm's omens and issue the formal challenges that govern each Stormpath Duel.
Religious

Faction Relationship Network

Explore the web of alliances, rivalries, and conflicts between factions. Drag nodes to rearrange the network.

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Faction Ideologies

Factions plotted on the Resonance (horizontal) and Authority (vertical) axes. Border color indicates Memory axis position.

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