Locations
Abandoned Sparkfields
Aurenhold
Capital of Lexharrow
Aurenhold is Lexharrow's largest layered city and the seat of its scholarly establishment, built in characteristic strata of revision rather than expansion. It concentrates the state's institutional weight: …
Baled
Once a proud mining settlement feeding griefglass and ore into the Concord's coffers, now scarred by vanishing children, silenced reliquary bells, and yawning fissures. The northern destination of …
Baled Mine
The mine near Baled where miners once cut griefglass and ore, now waking with fissures and voices that draw children toward it. The campaign's climactic stage where the …
Bangrave Coast
A stretch of coastline in Velthuryn where land remembers grief, home to the fishing village of Carrow's Reach above its sheltered bay.
Boomcradle
A Fleaspark Union hub of Boomwrights and inventors, home to the Patent Court where Patent-Marshal Vex Glimmercog presides and independent tinkers vie for patents.
Brightcrawl Gear Market
A bustling market district of Brightcrawl where gadget and gear vendors ply their trade during the festival season.
Brightcrawl Guild Towers
The patent guild towers of Brightcrawl, beneath which a mysterious humming sound is heard as districts are locked down during the sabotage.
Brightcrawl Tunnels and Works
The subterranean tunnels and works beneath Brightcrawl, maintained by the city's tunnel and works crews.
Carrow's Reach
A small fishing village on the Bangrave coast, sitting above a sheltered bay. Its fisherfolk have begun speaking in an archaic dialect and forgetting themselves as the drowned …
Chasm of the Silent Wind
A frozen chasm in the Thirasil depths, crossed by a singing ice bridge, where cold pulses rise from below. It is the site of the final confrontation with …
Frostglen Rest
A traveler's lodge at the edge of the tundra in southern Thirasil, offering shelter from the season's first storms. During the Snow Quiet Vigil it becomes a place …
Gravenreach
A stone-singing state whose Echo Wardens and Stone-Voices guard the deep galleries; site of a Time-Fracture Keep on the western escarpment and the tablelands' Harmonic Wells near the …
High Canopy Spires
Hollowbound Garrison
The Uled garrison of the Hollowbound Wardens, stretched thin as they police the harbor. Lt. Sareen Wythe is stationed here.
Khalgur Forgevault
Mirrorwell Temple
The temple in Uled that serves as the seat of the Cradlekeepers cult, home to High-Adept Mallelon and the extremist Seer Jora Vael.
Old Gravenreach Timberway
A ruined timberway works from an earlier era when the Thirasil frontier was more actively patrolled, now marked by a collapsed support tower and forgotten machinery that hides …
Reliquary Forge
A forge in Uled where the reliquary bells and works are wrought, worked by Molnek Fen.
Shrine of Fu Lan Chi
An ice-cave hermitage in the Thirasil ridges, home to the mystic Fu Lan Chi. It offers ancient perspective on the old threats returning during the Vigil.
Skyforge Citadel
A Fleaspark Union sky-relay forge above Thunderhead Reach, worked by forgemaster Boomwright Crash Lirian and its pylon-runners.
Spark-Plaza
Brightcrawl's central lantern-lit plaza where the Patent Duel unveilings take place; it is where tremors, misfiring fireworks, and wandering scrap-golems first signal the sabotage.
Sparkmire
A canal-laced Fleaspark Union settlement of overflow chambers and the Wetworks, watched over by harbormaster Tidekeeper Quillik Marsh-Eye.
Stormsong Monastery
A hidden cliffside rope-bridge monastery in the Velkar Spires whose monks treat survival as judgment and silence as scripture. They claim the resonance storm has chosen those who …
The Anchor Inn
An inn in Carrow's Reach where the villager Bram can be found.
The Banner Court
The ceremonial court of Velkar Spires where clan banners are raised, attendants are chosen, and the formal duel challenge is proclaimed on the eve of the ritual.
The Codex Bastion
The Codex Excisors' stronghold in Aurenhold, home to Reader-Justiciar Maelis Crain and the Inkward Custodian garrison that hunts the half-burned codex.
The Codex Fracture
A stretch of faultlines north of Aurenhold holding the Trill-Hollow Archive Index and Frostmere Forward Outpost, waystations along Vessa Thrin's research route.
The Stormpath
A narrow sky-bridge of wind and lightning strung between the mesas of Velkar Spires, where ceremonial Stormpath Duels are fought at dawn to bind an ending into the …
The Velkar Spires Crossing
The storm-wracked rope-bridges and knife-edge paths where caravans creep across the Velkar Spires, bound together by shared risk. Resonance storms roll through without warning, unsettling memory and blurring …
The Wakewall Terraces
The Wind-Reader's Pavilion
The pavilion in Velkar Spires from which the clans' wind-readers interpret storm omens and officiate the rites surrounding a Stormpath Duel.
Uled
A fog-choked harbor town on the coast of Scorval Blight that survives on smuggling, wardenship, and uneasy alliances. Its docks are where government-sealed crates bound for Baled vanish …
Vel Annis
A pre-Concord settlement that sank centuries ago beneath the Carrow's Reach bay. Its accumulated grief is rising back up through a cracked griefglass reef and a fissure into …