Velthuryn — World Atlas

Explore state borders, world lore, factions, and campaign frames for the Daggerheart RPG system.

Excisor Quill-Sergeant

Field Officer of the Cracked-Quill Sigil

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Tier 2 Standard Difficulty 13

A mid-rank Excisor field officer who supervises Custodians, executes interrogations, and leads small clearance details when a Captain is not in the field. Quill-Sergeants wear the cracked-quill sigil openly. They are the rank a PC is most likely to argue with — and the highest rank that can still be killed without bringing the Concord down on the party's head.

Excisor Quill-Sergeant

Tier 2 Standard

*"My sergeant told me — once, and quietly — that the warrant was the only thing in the room that mattered. Then he set my notebook on fire."*

Motives & Tactics:

Description

A Quill-Sergeant in regulation grey, cracked-quill sigil on the left breast, the sleeve of the writing arm reinforced with thin steel against blade-snatches during interrogation. They carry the Excisor's standard sidearm — a short rapier coded the Excisor red — and a sealed warrant case across the back, the case itself worth more on the black market than the sword. Quill-Sergeants are veterans of at least four hearth-clearances. They have seen things burn that they were never officially briefed to witness, and they have decided this is acceptable.

Motives

Execute the warrant. Protect subordinate Custodians. Bring back the codex, or at least credible evidence of its destruction. Stay alive long enough to make Captain.

Tactics

Leads from the second rank. Lets Custodians spot and screen. Engages personally only when the warrant requires testimony in-person or when a subordinate is about to die. Prefers rapier work to spellcraft. If a target invokes Concord legal privilege, the Sergeant pauses — briefly — and consults the warrant case. The pause is sometimes long enough to negotiate.

Difficulty: 13 | Thresholds: 8/15 | HP: 6 | Stress: 5

ATK: 3 | Excisor Rapier: Melee | 1d10+3 phy

Features

Read the Warrant - Action: Mark 1 Stress. The Quill-Sergeant produces the warrant and reads the relevant clause aloud. Choose one PC within Close range; that PC must succeed on a Presence roll (DC 13) or be Stunned until the end of their next turn as the resonance-coded ink of the warrant momentarily makes refusal feel procedurally impossible. PCs who have already openly defied a Codex Warden warrant in this scene have advantage on the roll.

Direct the Custodians - Action: Mark 2 Stress. All allied Inkward Custodians and other lower-rank Excisors within Far range immediately take a turn out of the normal turn order, in any order the Sergeant chooses. Each may move up to Close range and make one attack or use one feature.

Bureaucratic Reflex - Reaction: When the Quill-Sergeant would take Major or Severe damage, they may instead present the warrant case as a parry and reduce the damage by one severity step (Severe → Major, Major → Minor, Minor → no damage). The warrant case is dented by the strike; the Sergeant may use this reaction only once per scene.

Sealed Warrant - Passive: The sealed warrant case on the Quill-Sergeant's back is resonance-coded and cannot be opened by a non-Excisor without a DC 16 Knowledge roll and at least an hour of work. While the warrant case is sealed and on the Sergeant's person, all allied Excisor adversaries within Far range gain a +1 to their attack rolls. Destroying the case (it has Major Threshold 5, Severe Threshold 10) removes this bonus and exposes the warrant within.

Factions