Remnant Warden
Defender of Hardpoint Territory
A defender of hardpoint territory, carrying three years of survival experience and the specific stubbornness of someone who has been told they cannot hold their ground and has not finished disagreeing.
Remnant Warden
Difficulty: 13 | Thresholds: 10/20 | HP: 5 | Stress: 3
ATK: 2 | Remnant Arms: Melee | 2d8+2 phy
Features
Hardpoint Knowledge (Experience) - Passive: In Remnant territory or any territory a Warden has defended before, they gain Advantage on all defensive rolls.
This Ground - Passive: A Warden cannot be forcibly moved from their position by World-Truth environmental effects while they remain above half HP.
For the Record - Reaction: When an ally within Close range is reduced to 0 HP, the Warden may immediately make one attack against the creature responsible at no action cost.