Velthuryn — World Atlas

Explore state borders, world lore, factions, and campaign frames for the Daggerheart RPG system.

Remnant Warden

Defender of Hardpoint Territory

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Tier 2 Standard Difficulty 13

A defender of hardpoint territory, carrying three years of survival experience and the specific stubbornness of someone who has been told they cannot hold their ground and has not finished disagreeing.

Remnant Warden

Tier 2 Standard

Motives & Tactics:

Motives & Tactics: Defend, Endure, Protect

Remnant Wardens are the human and non-human defenders of hardpoint communities — shield-keepers, last-holders, the ones who stayed. They carry no axiom-shaped power, only accumulated experience and the particular resilience of people who have repeatedly chosen which reality they belong to.

Difficulty: 13 | Thresholds: 10/20 | HP: 5 | Stress: 3

ATK: 2 | Remnant Arms: Melee | 2d8+2 phy

Features

Hardpoint Knowledge (Experience) - Passive: In Remnant territory or any territory a Warden has defended before, they gain Advantage on all defensive rolls.

This Ground - Passive: A Warden cannot be forcibly moved from their position by World-Truth environmental effects while they remain above half HP.

For the Record - Reaction: When an ally within Close range is reduced to 0 HP, the Warden may immediately make one attack against the creature responsible at no action cost.