Ashfang Stampede
A High-Impact Pursuit Campaign
Campaign Details
Complexity
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4/5
Levels
3–6
Author
Joe McMahon
Length
Full campaign (5 acts)
Hook
You are riding the Ashroad Concourse when the first tremor hits and the horizon itself begins to move, not dust, but boars. Simiah Skyband couriers throw you rope-lines and a contract: track and break the stampede before it reaches Skarov's Spine.
Pitch
Run a relentless, cinematic pursuit campaign where the herd never waits. Every act is a set piece in motion, every rest window must be fought for, and every destroyed caravan carries political fallout among the Simiah Bands. Escalate the pressure act by act until the truth surfaces: the herd is fleeing a widening Aethergrave fracture beneath the badlands, and the finale can end atop a collapsing magma ridge, in a rival's ruined territory, or facing something worse than any boar.
Overview
Across the volcanic badlands of Tarkhos Dominion, an unusually intelligent Ashfang matriarch named Embercrown has united multiple herds into a single coordinated migration, driving them straight down the Ashroad Concourse. Caravans are being overturned, ropeways torn down, and embersteel shipments destroyed. The party chases the alpha while the herd hunts them back. This is not an investigation campaign; it is a moving disaster. The ground is always shaking, the herd is always moving, and the players are always one mistake away from being trampled, burned, or politically ruined. Complications multiply: the matriarch wears fused griefglass in her hide that whispers to her, Oath-Breakers are deliberately driving the herd toward a rival Band's holdings, and the herd adapts with flank charges, ash-smoke concealment, and lava-pit traps. Beneath it all, something worse may be chasing the herd from below.
Themes, Tone & Touchstones
Themes
Pursuit and chase
Moving disaster
Survival against the environment
Political fallout among the Skyband factions
A hidden threat from below
Touchstones
Mad Max
Tone
Relentless
Cinematic
High-tension
Frantic
Everything is moving and breaking
Class Guidance
Source calls out spotlight moments for Brawlers, Witches, Warlocks, and Assassins, but all classes are intended to get cinematic moments.