Velthuryn — World Atlas

Explore state borders, world lore, factions, and campaign frames for the Daggerheart RPG system.

Factions of Velthuryn

Explore the political bodies, religious orders, criminal syndicates, and social movements that shape the world.

The Concord of Measured Silence

The Concord of Measured Silence is a restraint-faith devoted to the belief that not all truths are meant to survive, and that silence, when applied deliberately, can be an act …
Primary Religious

The Griefbound Communion

The Griefbound Communion is a resonance-faith founded on the belief that grief is meant to move, not be contained, muted, or resolved. To its adherents, the world’s suffering lingers only …
Primary Religious

The Luminous Archive

The Luminous Archive is a scholastic faith devoted to the belief that reality endures only if it is recorded. To its adherents, memory left unrecorded is vulnerable to distortion by …
Primary Religious

The Sunvault Covenant

The Sunvault Covenant is a dominant institutional faith devoted to the belief that light preserves order by denying what must not endure. To the Covenant, unchecked resonance, uncontrolled memory, and …
Primary Religious

The Unsealers

The Unsealers are a loose network of individuals united by a single conviction: nothing should remain sealed forever. Vaults, bindings, wards, censored histories, suppressed artifacts, these are seen not as …
Primary Criminal

The Vigilant Concord

The Vigilant Concord is Velthuryn’s foremost collective security authority, formed to respond to threats that exceed the capacity of individual states or institutions. Where resonance disasters, Echo Adversaries, or cross-border …
Primary Political

The Bone Root Way

An ancestral animist tradition that teaches spirits dwell in bone, root, and stone. Ancestors are not gone; they are present, watching, and occasionally intervening. Worship is practical and local, embedded …
Religious

The Choir of Glass

The Choir of Glass is a minor resonance cult centered on the belief that griefglass exists to be released, not contained. Its adherents claim that resonance trapped in shards, scars, …
Religious

The Codex Wardens

The Codex Wardens are the custodians and enforcers of codified knowledge in Velthuryn. Where law, precedent, and recorded truth intersect, the Wardens stand watch. They do not merely archive information, …
Political

The Dreamtide Chorus

The Dreamtide Chorus is a minor resonance-faith that believes dreams are where the world remembers itself safely. Its adherents hold that resonance, when encountered in waking life, is too sharp …
Religious

The Echo Hunters

The Echo Hunters are professional adversary-slayers who specialize in confronting and neutralizing Echo Adversaries: entities formed from unstable resonance, memory bleed, or fractured narrative pressure. Most Echo Hunters are survivors …
Mercenary

The Emberbound Clans

The Emberbound Clans are not a single people, but a network of oath-bound clans whose authority derives from promises kept across generations. Territory, rank, and legitimacy are defined not by …

The Flame of Accord

The Flame of Accord is a martial faith devoted to Narak-Thur, teaching that balance is maintained not by erasing hardship, but by enduring it with discipline. Fire is sacred because …
Religious

The Glass Market Syndicates

The Glass Market Syndicates are not a single organization but a shifting constellation of smugglers, brokers, cutters, artificers, and fixers involved in the trade of griefglass: legal, illegal, and ambiguously …
Criminal

The Mycelials

The Mycelials are a communal society bound by living fungal networks, spore-speech, and shared biological cycles. They do not conceive of themselves as a ruling body or faction in the …

The Pale Accord

The Pale Accord is a secretive esoteric cult that believes identity itself is a flaw: a temporary accumulation of memory, name, and form that traps beings in suffering. To its …
Religious

The River Covenant

The River Covenant is a coalition of barge-lords, river-priests, pilots, ferrymasters, and mobile communities who govern movement, trade, and memory-flow along major waterways, especially the Nokhul. Unlike land-bound powers, the …
Political

The Spirits Between

The Spirits Between is not an organized religion, but a personal, place-bound belief practice centered on attentiveness to the unseen presences that inhabit Velthuryn: river minds, storm echoes, forest watchers, …
Religious

The Stone Verdict Assembly

The Stone Verdict Assembly is the highest judicial authority in Gravenreach, charged with interpreting, maintaining, and enforcing stone-law: a legal system bound to precedent, inscription, and resonance-stable judgment. To the …
Political

The Stormcall Circles

The Stormcall Circles are a sky-bound faith that believes storms are expressions, not events, moments when the world is actively speaking through pressure, wind, and thunder. To Stormcallers, resonance does …
Religious

Faction Relationship Network

Explore the web of alliances, rivalries, and conflicts between factions. Drag nodes to rearrange the network.

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Faction Ideologies

Factions plotted on the Resonance (horizontal) and Authority (vertical) axes. Border color indicates Memory axis position.

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