Argument Serpent
Tier 2 Standard
Argument Serpent
Difficulty: 13 | Thresholds: 9/17 | HP: 7 | Stress: 4
ATK: 3 | Resolving Strike: Close | 1d12+3 mag
Features
Feed on Discord - Passive: At the end of each round of combat, if at least two PCs took actively conflicting actions in that round (attacking different priority targets, casting opposing spells, arguing aloud about tactics), the Serpent regains 2 HP and gains a +1 to its next attack roll. If the party acted in clear coordination, the Serpent loses 1 HP from hunger.
Resolving Strike - Action: The Serpent attacks at +3. On a hit, the target takes 1d12+3 magic damage and must succeed on a Presence roll (DC 13) or be Silenced for one round (cannot speak, cast verbal spells, or argue). The Serpent prefers to strike the PC who has been loudest in the current dispute.
United Front - Reaction: When all PCs within Close range of the Serpent spend their actions in coordinated effort — choosing the same target, using complementary abilities, or visibly agreeing on a course of action — the Serpent must succeed on an Instinct roll (DC 14) or disengage and slither away for one full round. The party may attempt this once per scene.
Ink-Veined Body - Passive: When the Serpent takes damage from a physical attack, the attacker is splashed with resonance-coded ink. Wash it off within ten minutes (a quick Agility roll, DC 10) or the ink marks the wearer as 'in dispute' to other Argument Serpents in the region for the next 24 hours.